WriteWorld: Where Your Ideas Come From

krisnoel-lionhead:

One of the most frequent questions I get as a writer is “where do you get your ideas from?” I’m always a bit baffled at first because sometimes I’m not really sure. It’s a difficult question to answer and I don’t think you can be a writer unless you have the ability to see…

thisgrrlwithhands:

Answer all these questions and you should have a fully-developed character for your audience to connect with.
A strong character can carry a weak plot; but a strong plot can’t carry weak characters

(via art-and-sterf)

daunt:

Yeah! A little, at least. :)  I highly recommend the monoprice tablets, you just may take a little more fiddling to get them to be compatible (watch out with SAI) but almost all the tech support you’d need is here online posted by other monoprice tablet users.

Check out Monoprice here!

Here is a review by Frenden about the tablet I have.

And this amazing review of a cintiq alternative has me DYING, I want one so badly now!

Frenden has some really fantastic reviews and I recommend reading through all of them if you’re undecided about a tablet. The general consensus is, you can get an AMAZING tablet for under $80 and it doesn’t have to be wacom. :) 

Hope this helps!

(PS: here is a great journal with an FAQ on fixing some issues you may encounter when you start using your tablet.)

Made rebloggable at joasakura’s request! :D  Hope this helps!

yep.

(via artresourcecollection)

holdmyhat:

Ohmigosh yes.

(Source: vesperkore, via referencesforartists)

Make Comics Before You Know How | Drawing Words Writing Pictures

make comics before you know how

totally true!  thanks Finn & Jake!

(Source: kayladolby, via caramelzappa)

mariahokoivu:

Comics about teaching comics (done for dw-wp website 2011 dw-wp.com/author/mari-ahokoivu/)

i love this!

(via illustratedladies)

nevertoomanyspiders:

tricotee:

dunno if you guys were still wanting these hat refs but
it’s fedora time
if I said I didn’t have enough misc. sketches and films filled with fedora-wearing crowds to produce dozens more reference plates the same size as this one, I’d be lyin’
but for now, just this one with basic angles
tilted a little, as was the fashion 

HAT DIGGITY DAMN

thank

having trouble drawing hats?

(via art-and-sterf)

francoisdelabooo:

I think I found pretty much all of these on deviantART.

(via art-and-sterf)

"

Anonymous asked: What do you think is important for aspiring artists to do/know if they want to get better?

1.) Nurturing: I think art should be nurtured and encouraged. When I was younger, I knew people (such as my high school art teacher) who discouraged and resented cartoons and anime. It never really stopped me personally, but that kind of [thing] does stop other people and that’s a shame. Being surrounded by other creatives or simply people who support you and help you learn is a hugely beneficial thing!

2.) Experimentation: I think many people get caught up in believing they have to produce art in a specific way. The fact of the matter is no man is your master, and there is nothing wrong with being reckless with your work. [Messing] up and experimenting and trying something new will probably teach you a lot of cool [things]. You don’t want to miss out on cool [stuff], do you? No.

3.) Foundations: Learn anatomy, perspective, draw from life, don’t be afraid to [use] reference. Believe me, all that sounded super lame and boring to me but in the end it helped me a lot. Covering all your bases can’t hurt, it’s just another way to help you bust out and grow, man.

4.) Take crit: Consider peoples’ input! That’s it.

"

AWESOME ADVICE from April Kasulis!

  1. i also had a teacher in high school that told me to stop reading/drawing comics.  i think she was trying to broaden my horizons, which is fine and would have been a good thing, but that was a poor approach and not beneficial to me.  i kept drawing despite her (at least until college, then i quit for a while).  having creative peers is probably the biggest motivator for me.
  2. yes!  it’s good to find processes that work for you, but don’t stop trying new things.
  3. FORM, PROPORTION, PERSPECTIVE!  definitely draw from life.  reference is great too.  for a long time i thought using reference was cheating or copying.  it’s not.  heck, even copying other artists can be helpful if you’re thinking about it and learning something from it.  but never just copy stuff to impress people.
  4. totally!  but don’t let criticism stop you either.  consider it, but don’t take it personally.  let it help you to see where you can improve.

you've been wrong since the beginning: A Tutorial Masterpost

norisus:

I said that I’d show some tutorials I have saved up to someone, but decided that I’d just go ahead and post most of what I have stored away and create a sort of masterpost out of it. (I figure it’ll help me just as much since, as of now, they’re all pretty scattered between my Tumblr and bookmarks)

A lot of these are hosted on my personal Tumblr, but I don’t change my url so it’s pretty safe to bookmark them there (and not have to worry about the url changing) if you don’t wish to reblog them yourself for whatever reason.

Feline tutorials:

Canine tutorials:

Avian tutorials:

Human(oid) tutorials:

Dragon tutorials (and bat wings):

Equine tutorials:

Cervine tutorials:

Ursine tutorials:

Miscellaneous animal tutorials:

Background and objects tutorials:

Clothing tutorials:

General painting, drawing, and style tips:

Hope these help!

holy cow, that’s a lot of reference!

(via art-and-sterf)

fyeaharttips:

fungii:

FEETS

Hey guys!! someone asked for feet, so here ya go.

To be honest though, I think the best advice for stuff like feet/hands is to literally just sit down and draw your own any chance you get. Seeing it move in space was super helpful for me. 

(via referencesforartists)

the making of Rice Boy

more insights from Evan Dahm (click the link to view the whole article).

“No matter how precise and perfect the pencils are, drawing with a brush is always a very spontaneous experience. Tiny changes in pressure make huge differences in line weight, and it’s very hard to keep your hand still without pressing into the surface, like you would with a pen. This makes it much more effective to ink quickly, so that lines are smooth and fluid, if not always necessarily correct. You can see in a lot of my pages places where the line gets kind of squiggly as my hand shakes, or where lines are way too thick when I had too much ink or pressure or something. I love that! I love that you can see exactly where the artist’s hand has been, and how quickly and with how much pressure. It’s very much a Zen thing- worrying too much about how it will look will make it not look good at all. Becoming absorbed in the process teaches you technique and efficiency and makes the whole thing just more enjoyable. That’s kind of my approach to this comic as a whole, for better or worse. I think brush inking is something like my church.”

Ideas etc.

evandahm:

image

Above and throughout this post, preliminary artwork for Vattu.

Where do you get your ideas? is the question I have heard more than any other question, and other comic people I’ve talked to about it have gotten it a lot too. After writing the following I sort of realized it is the best I can do at an answer:

So finishing OoT, and gearing up to start drawing Vattu, and trying to solidify several nebulous ideas for another project into something workable, have got me thinking about ideas and how they work.

Between Rice Boy and Order of Tales I think I’ve gotten a sense for the process by which I work from idea to product, wide to tight. The experience of finishing the actual Work (years-long, grueling and usually boring, at the very least) and seeing it line up well with the Idea (easy, fun, and completely untainted by reality) is kind of interesting, and has only really happened for me with Order of Tales I think.

image

The little idea-seeds that start everything aren’t often very clear or very detailed, and if I try to articulate them to anybody else I realize they’re usually uninteresting outside of my own head. It’s a vague sense of the way that a story or a character or setting should seem: not specific enough to record straight to paper faithfully, but specific enough to know a direction, and to know when you’re off track. I think the major bottleneck for people asking the HowDoYouGetYourIdeas question is this: realizing that anything is fair game, and essentially training yourself to funnel your observation of the world into idea-generation. I do not know if that makes sense but that is what I do most of the time.

There seems to be a sort of purity in the idea-seed, which can be lost as it’s worked over and developed. For example! My ideas for things usually start with some mood or visual aesthetic; much less frequently with a discrete concept. Koark started as a sense of a tall, mysterious person, obsessed with fictions, visually dramatic but with a sense of awkwardness that sort of disarms the self-importance of him. I found myself looking back at that seed throughout my development of the character, and throughout the story. That seed is what got me interested in the character, and what got me interested in making OoT at all, so I guess I figured that there was something essential there, and I made it a point not to get too far off-track.

image

But getting off-track can be useful, too, can’t it? It’s easy to get stuck on something, or to get too attached to a character or idea or passage of the story. It doesn’t really help to invest these things with too much importance before they’re realized; I think it’s good to remain open to different arrangements for as long as possible in each successive stage of making the thing. Having somebody you can go over stuff with while it’s still embryonic can be helpful— I find myself making a lot of basic assumptions about the structure of a story long before it’s worked out tightly enough to make such assumptions, and it sometimes takes someone else’s input for me to realize I’ve been making them at all. If that makes any sense! I guess this is something that editors are for but I have never had one; I talk about stuff I am working on incessantly with my girlfriend Lela and she is very helpful.

Ok. It’s important to know that pretty much everything starts vague and simple, and when we say that we love the IDEA of a story, it’s more a testament to the skill of the creator in realizing that idea than it is to the quality of the idea itself, I think. I try to err on the side of underestimating the value of ideas, because it’s easier to have them than to realize them, and we shouldn’t get excited about them and burned out before we’ve started the actual work!

I want to write more stuff about comics. Maybe we can consider this Part 1 of a thing. Let me know if there’s anything in particular you’d like to read.

great insights here!